Path of the ChampionĪt the front of every great fighting force stands a Champion. Should you roll a 20 or higher on a death saving throw, you instantly regain consciousness and stand up with 1 hit point.įinally, while Raging the damage die for your unarmed strikes becomes 1d8, or 1d10 if you have two free hands. When you make a Strength, Dexterity, Constitution, or death saving throw, you roll a d4 and add it to your roll. You can shrug off physical blows that would devastate lesser warriors.
When you grapple a creature more than one size larger than you, it can move as normal, but you move with it so long as there is an unoccupied space adjacent to it.